The Game That Makes You the Villain
Ever wanted to run a company where employees are just... resources? BloodMoney 2 - Human Expenditure Program puts you in the driver's seat of something deeply uncomfortable: managing a human life like it's a line item on a budget spreadsheet.
You play as a faceless corporate entity making decisions about Harvey Harvington. Should he work 60 hours this week? Sure, that'll boost productivity, but his mental health will tank. Maybe he deserves a raise? That makes him happier, but the quarterly reports look worse. Every choice ties money to morality, and that's where things get interesting.
The dark comedy here isn't preachy. It doesn't lecture you about workplace exploitation or late-stage capitalism. Instead, it just hands you increasingly absurd scenarios and watches you squirm. I found myself genuinely debating whether Harvey's marriage was worth the productivity hit. The writing nails that uncomfortable humor where you're both laughing and feeling a little guilty about it.
How to Play
The interface is straightforward point-and-click. When you start BloodMoney 2, you'll see a dashboard with panels showing Harvey's vital stats—physical health, mental state, and bank balance all sitting there like they're waiting for your verdict.
Your main resources to juggle are health, happiness, and money. Here's the catch: improving one usually tanks another. Send Harvey to the gym? Great for his body, but that time could've been spent on work. Give him a weekend off? His stress decreases, but the project misses its deadline. Every button you push creates ripple effects you didn't necessarily plan for.
The game throws scenarios at you quickly. Notifications pop up with opportunities or crises—maybe Harvey's boss wants him to work through another holiday, or maybe his relationship is crumbling and needs attention. You can't do everything. That's the whole point.
Tips for Your First Run
Don't try to optimize everything immediately. You're going to make bad calls, and that's intentional. The game has multiple endings, so treating it like an experiment works better than treating it like a puzzle to solve.
Pay attention to those notifications. The game communicates a lot through small alerts and updates. Ignore them and you'll miss warning signs until it's too late.
The early game gives you some breathing room. Use those first few decisions to understand how the systems interact before things get genuinely complicated.
Honestly? Just jump in and see what happens. You might love it, or you might find it too bleak for your taste. Either way, it's one of those experiences that's worth at least one playthrough just to see what it does with your head.































